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Some races have special transformations that they can access in combat, granting them an increase to power when activated. Below is a full list of transformations for all of the races.

Kindred Edit

Nature's Reluctance Edit

Upon activation, the user's hair transforms into a similar image, however made of the Kindred's natural element. The Kindred becomes stronger, coming more in touch to their element.

  • Requires Level 10
  • Must have undergone an intense emotion in combat, such as an ally dying, or reviving after being knocked out/killed, to be able to activate this form on command afterwards.
  • Increases Speed and Strength by 10

Natural Fluctuation Edit

When this form is entered, the Kindred's skin begins to fragment around their eyes and arms, revealing the elemental body underneath.

  • Requires Level 25
  • Must have undergone an intense emotion in combat, such as an ally dying, or reviving after being knocked out/killed, to be able to activate this form on commands afterwards.
  • Increases Speed and Strength by 30

Elemental Wrath Edit

This is a Kindred's truest form, their "fake" outer skin falling away, revealing their pure, natural form underneath, increasing their power immensely.

  • Requires Level 50
  • Must have unlocked Natural Fluctuation to be able to use this form.
  • Increases Speed and Strength by 60.
  • While active, racial abilities have an increased effect of .5%

Origana Edit

Delta Form Edit

In Delta Form, an Origana's horns become longer and their muscle mass slightly increases.

  • Requires Level 10
  • Increases Speed and Strength by 15
  • Grants a 5% increase to Aura Damage

Beta Form Edit

In Beta Form, an Origana's horns grow even longer, curling at the ends. Their body mass increases by a considerable amount, and their eyes glow slightly.

  • Requires Level 20
  • Increases Speed and Strength by 30
  • Grants a 5% increase to Aura Damage

Alpha Form Edit

While in Alpha Form, an Origana's body transforms from a near humanoid form to what more resembles a large, four armed beast. Their body mass is doubled, granting them a large increase to power.

  • Requires Level 40
  • Increases Speed and Strength by 75
  • Grants a 5% increase to Aura Damage

Omega Form Edit

While in Omega Form, the Origana's beast-like appearance becomes even more fearsome, growing a long, spear-tipped tail and giant claw-like formations from the top of their hands.

  • Requires Level 60
  • Increases Speed and Strength by 180
  • Grants a 5% increase to Aura Damage

Complete Form Edit

This is an Oriana's complete and final form. They double in size, and their horns begin to glow brightly, the color differing based upon their Aura Nature. In this form, their power is doubled, but at a cost. They are also able to use a special attack while this form is active.

  • Requires at least Beta Form to be known
  • Increases Speed and Strength by 100%
  • Consumes 5% of the user's Max HP every turn this form is active
  • Grants a 5% increase to Aura Damage
  • Allows the usage of Galactic Demolition. Galactic Demolition can only be used once per battle. By consuming 5 Power Bars and 20% of your Max HP, you can launch this attack. This attack deals Aura Damage equal to Strength * 400 and has a 5% chance to leave the target stunned on their next turn.

Malforian Edit

Skeletal Limbs Edit

In this form, the Malforian creates a set of skeletal limbs out of their aura, using them to attack the enemy. The color of these skeletal limbs are based on the user's Aura Nature.

  • Requires Level 15
  • Increases Strength by 50

Incomplete Manifestation Edit

The Malforian creates a giant, upper torso out of their aura. While in this form, they have increased power and can block hits better. The color of the torso is dependent on their Aura Nature.

  • Requires Level 30
  • Must have used Skeletal Limbs in at least 10 battles.
  • Increases Strength by 100
  • Physical-Based attacks now deal Aura Damage

Giant Transformations Edit

Giant Transformations are special transformations that follow special guidelines.

  • Giant Transformations require 5 Power Bars to activate.
  • Giant Transformations consume 20% of the user's Max Stamina per turn to maintain.
  • Giant Transformations may only use a special skill set while transformed.
  • You may not activate a Giant Transformation while a Royality Form is active.
  • Characters can be knocked out of a Giant Form is at least 10% of their Max HP is dealt within one turn.

Complete Manifestation [Malforian] Edit

  • Requires Level 45
  • Must have used Incomplete Manifestation in at least 10 battles.
  • Increases Strength by 250 while active
  • Skill set is changed to the following:
    • Manifesto Requiem: Aura Blockade [Increase your Damage Resistance by 50% for your opponent's next turn]
    • Manifesto A: Colossal Kick [Deal an extra 25% Aura Damage with this attack]
    • Manifesto B: Colossal Rampage [Hits all opponents]
    • Manifesto B: Aura Slash [No damage, inflicts a 2.5% Burn, Freeze, and Paralysis for 2 turns.]
    • Royality: Aura Cannon [Deals extra damage equal to 5% per enemy]
    • Divinea: Grand Colossal Fury [Hit all opponents and inflicts a 2.5% Bleed for 4 turns]

Grand Ruler of the Void [Jiki-Tiro] Edit

  • Requires Level 50
  • Increases Speed and Strength by 500
  • Skill set is changed to the following:
    • Manifesto Requiem: Void Insurgent [Prevents all Void Damage to your team until your next turn]
    • Manifesto A: Void Pulse [Deals Void Damage and has a 10% chance to leave target with a 5% Bleed for 2 turns]
    • Manifesto B: Into the Void [Deals Void Damage and then sends an opponent into the Void Realm until the end of their turn. "Removes" opponent from the fight while they're in the void]
    • Manifesto B: Voidra Swarm [Hits all opponents]
    • Royality: Voided Oppression [Uses 10 Rush Count, hits all enemies for 10 Rush for damage equal to Strength * 10 per hit. For every successful attack, reduce enemy's rush count by 1 on their next turn. Costs 5 Power Bars]
    • Divinea: Void Scythe [Hits all opponents and inflicts stun on any opponent hit. Cool-down of 6 turns]

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